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Rules FAQ


CLICK HERE FOR A COPY OF CANINE KLEPTOMANIACS RULES
RULE CLARIFICATIONS...
Can I play with more than 5 players? 

Yes, you can!

You can easily accommodate more than 5 players by changing the way that Hiding Places are distributed. You have a total of 20 Hiding Places to distribute as you see fit. 

The simplest way is to deal each player a set number of Hiding Places in a round.
 
If you intend to play a single round only, there is nothing to stop up to 10 people playing, if each is dealt two Hiding Places at the outset!

You might also choose to introduce a house rule to change or ignore the hand limit. 

How do I start the game?

Use your own 'first player' rules to decide who begins the game (e.g. oldest, youngest, person with the naughtiest doggy). 

If you have a set (two or more cards of a kind) in your starting hand, you'll probably want to hide as your first action of the game. If not, simply take an Action card, read aloud, follow its instructions and then discard it. 
Play usually proceeds in a clockwise direction, with each player taking ONE action on their turn.  

How do I use Hiding Places (2 to 5 players)?

Everyone has ONE Hiding Place dealt at the start of the game.
An additional TWO Hiding Places per player are added randomly to the Action deck at the start of the game.  
If you decide to play a second round, you will add a further ONE card per player to the Action deck. 

Hiding Places can only contain one type of card (e.g. Basic sock) or related Master's Bedroom card (see Master's Bedroom cards). 
You can only hide Collectables cards as sets (i.e. two or more of a kind), never singly (unless and only if you have the Ultimate Paw card). 
Sets of collectables are placed face-up on top of your Hiding Places. 

The hiding action allows you to hide multiple sets on your turn. 

How does swapping work and when should I do it? 

You can swap a set from your hand with a previously hidden set on one of your hiding places or swap sets between your hiding places (e.g. between a standard and an ultimate hiding place).

The main reason for swapping is to exchange a less valuable hidden set for a more valuable one.

You might also temporarily swap cards back from a Hiding Place because you want to combine a previously hidden set with a single card from your hand. This is especially useful if you're collecting the higher value, scarcer Collectables where it is harder to make up sets. 

The swap action allows you to swap multiple sets on your turn. 
How does trading work? 

Trading is not counted as an action and can be done alongside the three main game actions of 'taking an action card', 'hiding' and 'swapping'. You can initiate a trade on your turn, and participate in trades on others' turns. You can chose to trade at any point in your turn. 

How do I use the Ultimate Paw?

When drawn or received from another player you must declare immediately (and preferably loudly) that you have it. You must also display the Ultimate Paw stand up token. 
The Ultimate Paw allows you to carry out multiple actions (e.g. draw an Action card, hide and swap) on your turn, instead of the usual one action per turn. 
You can even hide and swap your own cards when it isn't your turn! 
Only if it is your turn are you allowed to take an Action card in addition to swapping and hiding. 
You can hide single cards. 
 
How do I use the Ultimate Paw stand up?

The Ultimate Paw of Pilferage stand up token simply lets everyone know who is the current holder of the Ultimate Paw card. 

Simply display it prominently in front of your playing area. 

How do I use Master's Bedroom cards?
 
When a Master's Bedroom card is drawn from the deck it is initially placed face-up in your playing area. 

If the Master's Bedroom card just has a Pooch Points symbol on it, the card simply stays face up on the table and counts towards your score at the end of the game.
If your card has a Pooch Points symbol and a Collectables symbol, you can choose to either take the Pooch Points at the end of the game OR use the card to combine with other Collectables to form sets which you can stash on a Hiding Place. In this case, the card is worth the same amount of Pooch Points as the number of Collectables items that it represents (e.g. if the card is worth x3 basic socks, it will score as 3 x 5 points at the game's end).
 
You can change how you're using a Master's Bedroom card during the game to maximise your Pooch Points (see Swapping).

How do I use the Mr Squirrel stand up character?
 
The Mr Squirrel stand up protects you from the effects of the Fluffy Rumble card (NB. the Fluffy Rumble card causes the cards in everyone’s hands to be combined, shuffled and then re-dealt evenly back out). 

As an alternative to the usual actions, you can choose to take Mr Squirrel on your turn. Then, when a Fluffy Rumble card is drawn by any player, you'll be exempted from its actions. 

Any player can take Mr Squirrel from any other player on their turn.

Do not confuse the function of the Squirrel action card with the Mr Squirrel stand up character. 

You could always make up your own house rules for Mr Squirrel. Perhaps you might automatically get him if you pick up the Squirrel Action card. Perhaps he could provide extra protection if someone’s trying to take cards from you. 
 
What is the Laundry Pile token used for?
 
The Laundry Pile token marks the location of the Collectables discard pile. In the course of the game all discarded Collectables are placed beneath the token. 

The Cheesy Distraction card says one thing in the rules and another on the card, which is right? NB. This error has been corrected on the second print run of the game.
 
The function of the Cheesy Distraction card is as described on the card